With all of that aside, the game play is exciting and feels fast, responsive and interactive with a blend of console-like "PC-clicky" and a more conventional MMO quickbar approach used in other games. After which, the queues seemed to work as intended, which causes a little dismay since for open beta we're using three shards (servers) and will eventually move to a load-balanced single shard as they move into final release. I won't get into the 2 hour waits we all endured the morning of the maintenance to patch/fix the bugs. The wait times were excessive and felt arbitrary as I watched my wife login at the same time as I did and gain near-immediate access (#7 in queue) and my 20 minute wait (#3476 in queue). But, the queue implementation was not smoothly handled and was rife with bugs.
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This being a Perfect World game and being far from their first F2P game, expectations are much higher in handling server loads and addressing how to choke down the lag associated with the authentication servers. Better yet, I've been playing with friends and family and we've gotten much, much more out of it than what we've put into it.īugs, you ask? Being in any kind of beta, I expect things I'll choose to overlook and report so the developers (Cryptic, in this case) may address them. But, up to this point, I've spent some considerable amount of time playing the game on my two (free players only get 2 character slots) toons. However, these are relatively minor in comparison to what this free-to-play (F2P) MMO brings to the table.Īt this point, I've spent zero dollars on Neverwinter. I also agree that while it is an open beta (or soft-launch) there seem to be quite a few bugs plaguing its launch. I agree with many of the other reviews stating that the in-game advertising to spend real-life cash distracts from the immersion a Massively Multi-player Online Role Playing Game (MMORPG) is supposed to offer.